I build and research technologies that support collaboration in work, learning, and play. I’m currently a Data Science Postdoctoral Scholar at UC Berkeley’s School of Information, an instructor in the Master of Information and Data Science (MIDS) Program, and a member of the BioSENSE Lab.
I’m interested in ways that gaming and digital environments can be used for learning, data visualization, and creative work and design practices. I’ve conducted research on game-based learning, visual analytics, computer-supported cooperative work, and text analytics. For my PhD dissertation research, I was the primary designer and developer of the futuristic crime-scene investigation game MAX5 (at Gamestem.com) where players in the game use bioinformatics tools to stop a lethal influenza outbreak.
I’ve previously conducted research in the Human-Centered Data Science Lab at the University of Washington and at Lawrence Berkeley National Lab in the Computational Research Division. I hold a BA from Brown University, a Master of Information Management & Systems from UC Berkeley, and a PhD in Human Centered Design & Engineering from the University of Washington. When I’m not at a computer or dry-erase board, I can usually be found outdoors on a hiking trail or in the water.